Gzdoom load order
cfg settings don't get run, but it works. Set up each game with proper gameinfo lump so that games can be run by dropping the main file on ZDoom (SoD.pk7, Wolf3D.pk7, SoD_Lost.pk7, or SoD_Lost2.pk7).Reworked how SoD is marked as the current game (uses inventory marker given to new SoD player class).Removed Doom Keys, added items to give Wolf Keys on pickup.Renamed SoD graphics that were the same name as the wolf counterparts, added custom menudef for Spear Episodes.Updated GameInfo.txt files to accommodate new file structure.Back-ported Gez's SNDINFO and re-ripped sounds.
#Gzdoom load order code#
![gzdoom load order gzdoom load order](https://mac-cdn.softpedia.com/screenshots/GZDoom_6.jpg)
Consolidated all MAPINFO.txt files (the ones in the game.No more animated God face in original Wolf, but it's there in other mapsets Consolidated all SoD/Lost language strings into the main Wolf3D Language.txt.Re-did large and small font lumps to correct line spacing.